Shaddy Safadi

Concept Studio

The Art of Uncharted 2: Among Thieves - Book Available Now from Ballistic Publishing Shaddy Safadi Concept Studio: Now Hiring

Welcome to Shaddy Concept Art

Available for varied styles of character and environment concept art, as well as 3D blockmeshing, high-level Art Direction and help in defining the visual style of your project! Contact shaddysafadi@yahoo.com for availability and rates.

Resume

Download PDF version here.

Shaddy Safadi: Conceptual Artist

shaddysafadi@yahoo.com · 720.933.0557 · shaddyconceptart.com

Objective

To Inspire a team of 3-D artists toward a visual aesthetic that is unique, functional, highly believable and fun.

Work Experience

Naughty Dog · Senior Concept Artist · September 2006 – February 2011

Produced ideation sketches, style guides and detailed digital paintings for the PS3 hit, Uncharted: Drake’s Fortune, “90% rating on gamerankings.com / 1.1 million copies sold in 10 weeks.” and the critically acclaimed 2009 GAME OF THE YEAR, Uncharted 2 Among thieves. Fastest selling first party PS3 game ever / over 4 million copies sold and an unheard of Metacritic Score of 96.

Process involved close, iterative work with game designers and environment artists to establish specific lighting, color and believability benchmarks never before seen in a video game. This included the iterative design of many of the main characters, Drake, Chloe, Tenzin, Elena, and the Guardians. Painting were created in close collaboration with the Creative Director, Game Director, and often involved on location research to remote locals such as Lhasa Tibet, and Mulu, Borneo. Specialties include creating “set piece” paintings to establish the lighting of environments with an emphasis on natural beauty and believability, as well as thorough research into the historical and organic details.

Idol Minds · Concept Artist · September 2003 – 2006

Conceived and created the look for the PS2 title Neopets: The Darkest Faerie. Developed style guides and visual direction for over 15 worlds, including written documents, photo reference libraries, detailed ink sketches, and digital paintings.

Worked effectively with a team of eight modelers and texture artists, implementing style direction and communicating aesthetic goals.

Freelance Work Experience

Stormfront Studios · Concept Artist · April 2003 – July 2003

Created character concepts for Dungeons and Dragons fantasy game, including rough thumbnail sketches, detailed action poses, and finished presentation paintings.

Savage Entertainment · Concept Artist · April 2001

Designed characters for a Jurassic Park III adventure game for the PS2, including the main playable character, villain, heroine, and NPC’s.

Additional Experience

Good Drawing Magazine · Editor and Publisher

Wrote, designed, edited, and distributed 900 copies of a bimonthly independent Art Center drawing magazine.

Managed a team of students.

Interviewed award-winning Illustrators Jeff Smith and Chris Clayton, as well as renowned concept artists John Watkiss (Disney’s Tarzan) and Iain McCaig (Star Wars: Episode 1 and Star Wars: Episode 2).

Education

BA in Illustration/Entertainment Design, Art Center College of Design, August 2002